Riffin' Rockstar
Giant bosses, metal riffs, and absolute chaos!
Riffin' Rockstar is a platforming, rhythm-based, boss battler set in a steam punk dystopia.
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How To Play:
- Enemies Shoot Projectiles To The Beat of The Music
- Shoot projectiles with the matching attack to deal damage to the boss
- Getting hit by projectiles causes damage to you
- Alternate Projectiles
- White projectiles cannot be destroyed and must be avoided
- Lasers have a red indicator that highlights an incoming attack (run!)
- Defeat Bosses
- Bosses share a health bar with the player (bottom of screen)
- Destroying projectiles increases the green side of the bar
- Taking damage increases the red side
- Keep the majority of the bar green when the song ends to win!
- Bosses share a health bar with the player (bottom of screen)
- Quick Time Event Combos (QTEs)
- At certain points during the song, there will be prompts for a QTE
- Press the matching input shown on the screen
- Correctly press 4 inputs in a row to trigger a special attack
- The player cannot move during the QTE sequence
- The player is invulnerable during the QTE sequence
- At certain points during the song, there will be prompts for a QTE
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Controls:
- Keyboard & Mouse
- Spacebar - Jump
- A - Move Left
- D - Move Right
- Shift - Sprint
- Left Mouse: Blue Shot
- Right Mouse: Red Shot
- QTE Buttons: Z, Q, E, Space
- Controller
- Left Stick - Move Left & RIght
- A Button - Jump
- Left Bumper - Sprint
- Left Trigger - Blue Shot
- Right Trigger - Red Shot
- QTE Buttons: X, Y, B
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The Team:
Producer/Composer/Sound - Adam Grisdale
Lead Programmer - Adam Kasumovic
Environment Artist/Designer- Jordan Latta
Designer - Remy Streichenberger
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Additional Resources:
Dragon - https://assetstore.unity.com/packages/3d/characters/creatures/dragon-for-boss-mo...
Third person character controller - https://assetstore.unity.com/packages/essentials/starter-assets-third-person-cha...
Drones (boss projectiles) - https://assetstore.unity.com/packages/3d/characters/robots/sci-fi-drones-90326
Particles Effects - https://assetstore.unity.com/packages/vfx/particles/sherbb-s-particle-collection...
Brick Texture - https://assetstore.unity.com/packages/2d/textures-materials/brick/stylized-brick...
Big Laser Glow - https://assetstore.unity.com/packages/tools/particles-effects/volumetric-lines-2...
Status | Prototype |
Platforms | HTML5, Windows |
Authors | AdamGrisdale, Remy Streichenberger, JLatte64, Adam Kasumovic |
Genre | Action, Platformer, Rhythm |
Made with | Unity |
Tags | Bullet Hell, Music, Steampunk |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
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